Well, this summer has been pretty busy, hasn’t it. Our grand view of a monthly newsletter seems to have begun and ended with April’s edition. We’ll see about putting something together for September.
Speaking of September (it’s almost as if I planned that segue), did you know that we’re going to be back* in the Boston Festival of Indie Games Tabletop Showcase? That’s right! Amino made it through the two-phase selection process to be featured among the 48 new indie games at this year’s BFIG.
We will be at the festival on September 12th from 10:00am to 8:00pm showing off our wonderful card game. We’ll also be selling a very limited number of printed copies there, letting you know where to buy it if you miss the limited run, and handing out stickers to anyone who sits down to play a hand! And you definitely want these stickers.
So if you’re in the area, please stop by to check out the completed Amino, so you can say that you played it at BFIG 2015.
So, Unpub 5 was AMAZING and I am so grateful to all of the fantastic playtesters and fellow independent game designers that I met last weekend. This weekend, I’ll have both Stars, Inc. and Amino! at BOSKONE 52. I was there this afternoon, and will be back from 10am to 3pm Saturday and Sunday. Stop by if you’re attending! With two weekends of conventions back to back, things have been a little crazy!
We have had a great start with the campaign for Amino! and over half of the early-bird rewards have been claimed. We will need your help to succeed, though, so please share the project with your friends: https://www.kickstarter.com/projects/cgsunit/amino-the-card-game.
I am so pumped up for today. Unpub 5 is open to the public in less than two hours. We’ll have a table for Stars, Inc. and Amino! there. In less than eight hours, I’ll be hitting the launch button for Amino! on Kickstarter!! I have been doing so much background work to make sure I am prepared for the twists and turns of running a tabletop campaign. I’ve been on the backer side of things dozens of times, but it’s not as easy to see the amount of work that goes into it from that end of the table.
One of the many places I’ve found for advice is a website for small business that posted a sweet infographic that I wanted to share with you all (click for full size):
Yikes, how has it been over two months since our last post?! Sorry for the radio silence! We’ve been working hard on our current projects. We’ve also set up a newsletter, and we’d love for you to subscribe!
Observing Journal: The majority of the progress we’ve been making on this project is deciding how best to bring it to the world, and extending our network of interested parties. We’ve been toying with the idea of breaking this down into several smaller texts that go into different astronomical objects and the observations you can make to learn more about each. Feel free to contact us if you’re interested in learning more.
Stars, Inc.: Stars, Inc. is at the point in its development where every small gameplay change requires several playtests to determine if (a) it has improved the aspect it was supposed to and (b) it hasn’t messed with any other gameplay aspects. We also just went through an overhaul of the planned components, which is both exciting and terrifying. We’ll be demoing this game at Unpub 5, a game convention in Baltimore, on February 7, and BOSKONE 52, a sci-fi convention here in Boston, on February 13-15.
Amino!: You’ll be hearing a LOT more about Amino in the upcoming weeks. Development has been incredibly smooth, and we’re on track to put it up on Kickstarter soon! Our planned launch date is February 7th at 4:00pm EST, we hope to see you there on launch day! As always, the most up-to-date version of the rules can be found here on the website. Amino will also be featured at Unpub 5, February 7-8 at the Baltimore Convention Center. If you’re around, come say hi!
Thanks for tuning in!
Lauren, on behalf of the entire CGS Unit team