General Status Update

Yikes, how has it been over two months since our last post?! Sorry for the radio silence! We’ve been working hard on our current projects. We’ve also set up a newsletter, and we’d love for you to subscribe!

Observing Journal: The majority of the progress we’ve been making on this project is deciding how best to bring it to the world, and extending our network of interested parties. We’ve been toying with the idea of breaking this down into several smaller texts that go into different astronomical objects and the observations you can make to learn more about each. Feel free to contact us if you’re interested in learning more.

Stars, Inc.: Stars, Inc. is at the point in its development where every small gameplay change requires several playtests to determine if (a) it has improved the aspect it was supposed to and (b) it hasn’t messed with any other gameplay aspects. We also just went through an overhaul of the planned components, which is both exciting and terrifying. We’ll be demoing this game at Unpub 5, a game convention in Baltimore, on February 7, and BOSKONE 52, a sci-fi convention here in Boston, on February 13-15.

Amino!: Carbon DioxideYou’ll be hearing a LOT more about Amino in the upcoming weeks. Development has been incredibly smooth, and we’re on track to put it up on Kickstarter soon! Our planned launch date is February 7th at 4:00pm EST, we hope to see you there on launch day! As always, the most up-to-date version of the rules can be found here on the website. Amino will also be featured at Unpub 5, February 7-8 at the Baltimore Convention Center. If you’re around, come say hi!

Thanks for tuning in!
Lauren, on behalf of the entire CGS Unit team


Shiny Kaylee Cosplay

While not a product of CGS Unit, I wanted to share another “crafty” project. For this year’s Halloween costume (and for cosplay at every convention I ever attend in the future haha), I decided it was finally time to make Kaylee’s jumpsuit.

There are plenty of blog posts across the net with helpful step of the process, but I found that many were outdated and linked to dozens of products/websites/etc. that no longer exist. I found Maggie’s Costume Site most helpful, since it collects tons of great reference photos. I won’t reproduce that content here.

Instead, I’ll list all the places I bought parts from, which I’ll hopefully try to keep track of broken links as time passes.


The top of the jumpsuit, showing also the shirt I picked and the heart patch (probably too close to center). This is before getting the flower patch on.



Below the bear patch on Kaylee’s left knee, there’s the Chinese character for “love.”


On the left hand pocket, there is a set of characters, meaning something along the lines of “travel safe.”


On the right knee, opposite the bear patch, is the Chinese character for “lucky.”

Boston Festival of Indie Games 2014

Wow, what a ride! This year’s Boston Festival of Indie Games (the 3rd annual) was amazing and so much fun. Stars, Inc. was one of the 48 games in the Tabletop Showcase. We demoed the game for nine hours and got a lot of positive feedback! We’ll be updating the page for Stars, Inc. and we’ve also gotten it listed on Board Game Geek!

Congratulations to Moriarty’s Machinations for earning the Best Tabletop Game award! It was awesome to see them and so many other Game Makers Guild members at the Festival.

Lauren at BFIG 2014

Lauren — preparing the booth before the Festival starts

Doug at BFIG 2014

Doug — demoing the game during the Festival

This Summer: The C in CGS Unit

(More Soon)



This Summer: The G in CGS Unit

This summer at CGS, our big undertaking–well, other than our day-jobs–has been developing and playtesting our upcoming boardgame Stars Inc. Since May, we’ve completely revamped the gameplay, board, and rulebook–moving ever closer to a finished, publishable game!

The most important part of game development is playtesting, and we’ve done a lot of it this summer. We’ve busily recorded notes from dozens of playthroughs: from awesome meet-ups with other game designers through the Game Makers Guild, to play-throughs with friends and family, to demos with complete strangers at GenCon. Each time people play, we slightly tweak the rules–trying to find the right balance between every component that makes the game fun. This is a hard process! Sometimes it feels like trying to balance a pencil on its point–push a rule a little too far one way and the whole game falls apart. Say one particular strategy feels underpowered compared to another. So we make it a little stronger–maybe it scores another point every turn–but now suddenly it’s by far the best way to win the game. Then we buff the other strategies a little–except now the game is over way too quickly. Trying to fix that makes the game last for hours. This can be a difficult and exhausting process.

But it’s finally starting to pay off! The version we demo’d at GenCon seems to be very nicely balanced for the base game.  The only big things left to tweak are the powers for each individual player’s species. And, in incredibly exciting news, WE’VE BEEN ACCEPTED TO DEMO AT THE BOSTON FESTIVAL OF INDIE GAMES!!! This means we get to show off Stars Inc. to thousands of people and get a huge amount of feedback. Thanks to all our friends, family, and backers who have helped get us this far! Expect more news soon.